How to get Root view controller in Swift
Table of Contents
In this article, I will show you a quick and dirty way to get a root view controller in an iOS app.
Before iOS 13, you might use the following code to get a key window or a root view controller.
UIApplication.shared.keyWindow?.rootViewController
// Or
UIApplication.shared.windows.first?.rootViewController
But in iOS 13, iOS add is supporting multiple scenes and windows. This makes a concept of a single key window obsolete.
Apple deprecated UIApplication.shared.keyWindow
and UIApplication.shared.windows
in iOS 13, and iOS 15, respectively.
How to get Root view controller in iOS
So, to get a key window or root view controller in iOS 13 onward, we should use something like this.
extension UIApplication {
var firstKeyWindow: UIWindow? {
// 1
let windowScenes = UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
// 2
let activeScene = windowScenes
.filter { $0.activationState == .foregroundActive }
// 3
let firstActiveScene = activeScene.first
// 4
let keyWindow = firstActiveScene?.keyWindow
return keyWindow
}
}
1 We get all scenes with UIApplication.shared.connectedScenes
and compact map them to UIWindowScene
, which is the scene that we are interested.
2 Then, we filter only an active scene. Multiple windows support means we can get more than one active scene here.
3 We grab the first scene from array of all active scenes.
4 Then we get a key window from that scene.
Then we can get a root view controller like this.
let vc = UIApplication.shared.firstKeyWindow?.rootViewController
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Quick and Dirty
I mentioned that this is a quick and dirty implementation because there is a chance that there are two active scenes and we don't really care which one is calling this method.
extension UIApplication {
var firstKeyWindow: UIWindow? {
let windowScenes = UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
// 1
let activeScene = windowScenes
.filter { $0.activationState == .foregroundActive }
// 2
let firstActiveScene = activeScene.first
let keyWindow = firstActiveScene?.keyWindow
return keyWindow
}
}
1 There is a chance that there is more than one active scene.
2 We just randomly picked the first one in this implementation.
As a result, the root view you get might not be the same one that was calling it.
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